Watera

Watera
Level3rd Level Casting Time1 action Range40m
AoESphere (6m radius) DurationInstantaneous
SchoolAqua ComponentsV, S
ClassesBlack Mage, Geomancer, Red Mage

"O raging rapids, encircle them now and demonstrate thy power!"

You form and coalesce a ball of water, exploding in a gushing torrent.

All creatures within range must make a Dexterity saving throw, taking 7d6 Water damage and are potentially knocked

Prone
.

Critical Success (+10). The target is unaffected.
Success. The target takes half damage.
Failure. The target takes full damage and is knocked Prone.
Critical Failure (–10). As failure, except the target takes 1.5× damage.


At Higher Levels: The damage increases by 1d6 for each spell level increase